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How to make Pixel Perfect Camera work for generated mesh?

Discussion in '2D Experimental Preview' started by Pikarie, Dec 21, 2020.

  1. Pikarie

    Pikarie

    Joined:
    Dec 10, 2015
    Posts:
    1
    I'm currently create a Jigsaw puzzle game and would like some help about having the same pixel perfect result for a mesh than there is for a sprite.

    I'm using the Universal RP with the "Pixel Perfect Camera (Experimental)" component.
    My unity version is 2019.3.0f5 Personal.

    I made a video to show the difference between a mesh and a sprite: