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How to make Oculus Rift games without having an Oculus Rift.

Discussion in 'AR/VR (XR) Discussion' started by TheWgames, Oct 15, 2015.

  1. TheWgames

    TheWgames

    Joined:
    Nov 29, 2012
    Posts:
    27
    Hey,
    I am developing a game in Unity5 on my macbook and I'm wondering if and how it's possible to export Oculus Rift games to mac and windows. I have installed the plugin, and can place the fps character, but that's about all. I can't get it to work and export the oculus executable.

    Help would be appreciated!
     
  2. SniperEvan

    SniperEvan

    Joined:
    Mar 3, 2013
    Posts:
    161
    Have you downloaded the oculus utilities for Unity 5?

    If not, download the package import it into unity and then work with the OVRCharacter prefab.

    As far as I know the Windows executable displays on the screen AND to the rift.

    I have a rift and I just build the game like normal. Then when I play it I see it on the screen and in the headset.

    I don't think there's a way to "fake" the Input from the rift so you can't simulate head tracking.
     
  3. IsaacChan

    IsaacChan

    Joined:
    Oct 14, 2015
    Posts:
    10
    Which version of Unity are you using?
    I am using Unity5 free and cannot see any different on my screen after import the OVRCharacter prefab.
     
  4. SniperEvan

    SniperEvan

    Joined:
    Mar 3, 2013
    Posts:
    161
    I am using Unity 5.2 free. What are you expecting to see? I'm not sure I understand your question.
     
  5. TheWgames

    TheWgames

    Joined:
    Nov 29, 2012
    Posts:
    27
    Well, I have imported the oculus utilities, and placed the oculus fps controller. Does this mean that if I export the scene to a windows executable, somebody with an oculus rift will be able to play it?
     
  6. SniperEvan

    SniperEvan

    Joined:
    Mar 3, 2013
    Posts:
    161
    Yeah it should. Make sure you have Virtual Reality enabled on the player settings.