Hi there, The addressables system looks like it'll be incredibly useful for adding modability to our game. We were considering switching over to straight asset bundles, but addressables look like they're going to be the preferred way (especially since content won't be limited to asset bundles, but those can also be used giving options to modders and making sure we don't have to care what option they choose). What not obvious to me is how we would be able to make the addressables system aware of new content at runtime from semi-arbitrary folders (where only the root is known). The desired behavior would be a mods folder, with each mod having its own subfolder (of whatever structure the mod author desires), and ensuring the Addressables system can discover any addressables in that mod folder recursively when the game is started up. We don't want to try dumping all of this into the streaming assets folder or otherwise making use of that folder. Is that a thing that's currently possible, and if not is it something that's planned?