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How to make multiple objects one

Discussion in 'General Discussion' started by guategeek_legacy, Oct 15, 2005.

  1. guategeek_legacy

    guategeek_legacy

    Joined:
    Jun 22, 2005
    Posts:
    659
    Hey

    I was wondering how I make multiple objects into one object. Like for a little bush I have 15 polys that are spun around their pivet and have a grass texture on them, I'm trying to get it so that rather than being 15 seperate pices that Unity sees within the group that it will only be 1 object. Instructions for Unity or C4D or both would be helpful thanx. Jeff
     
  2. vineeee

    vineeee

    Joined:
    Jul 10, 2005
    Posts:
    40
    Select all the objects in c4d and do function>connect, produces a new combined object.
     
  3. guategeek_legacy

    guategeek_legacy

    Joined:
    Jun 22, 2005
    Posts:
    659
  4. boxy

    boxy

    Joined:
    Aug 10, 2005
    Posts:
    675
    Also if your objects are already textured before you connect them, make sure you create a poly selection set for each object, give the selection tag a unique name and assign the same name to the objects material tag (this is the same procedure as when you want to assign more than one texture to an object). Then when you connect the separate objects, the polygon selection tags are copied to the new single object and you just manually place each object's material after its appropriate selection tag on the new single object - huh, well that made sense in my head :? if it doesn't make sense I'll try and post a screenshot hehe.
    Boxy
     
  5. guategeek_legacy

    guategeek_legacy

    Joined:
    Jun 22, 2005
    Posts:
    659
    Yah I get you, thanx for the tip, In what I used they were all textured the same so it worked, But I'll definatly be using that soon. Jeff
     
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