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How to Make Farther Away Parts of Mesh less Detailed?

Discussion in 'World Building' started by ChiliStudio, Jan 13, 2020.

  1. ChiliStudio

    ChiliStudio

    Joined:
    Jan 19, 2018
    Posts:
    33
    I have a very large terrain.

    I would like to make it so there are less/lower poly's when viewed from farther away, including in the inspector camera view.

    How would I go about this?

    Someone previously suggested that Unity's terrain does this by default, but it does not for me. My mesh, viewed in wireframe has consistent tri density/LOD from close up to far away.

    This causes a very low frame rate. Please help!
     
  2. jamespaterson

    jamespaterson

    Joined:
    Jun 19, 2018
    Posts:
    395
    Hi, have you tried tweaking the 'base map dist' setting in the terrain component?
     
  3. ChiliStudio

    ChiliStudio

    Joined:
    Jan 19, 2018
    Posts:
    33
    Yes but that deals with textures. I want to adjust the mesh itsself or at least how it is rendered.
     
  4. jamespaterson

    jamespaterson

    Joined:
    Jun 19, 2018
    Posts:
    395
    maybe the "pixel error" settings. I recently tweaked this on a terrain in my game and knocked down triangles from 1m+ to a few hundred thousand without much noticeable difference