How can i make diamonds fall down? I mean when i dont touch diamons with ball they still fly in the air, but then ball touch them they destroy and this is right. But how can i make them fall down if ball dont touch them? Here the code: void OnTriggerEnter(Collider col){ if (col.gameObject.tag == "Diamond") { GameObject part = Instantiate (particle, col.gameObject.transform.position, Quaternion.identity) as GameObject;
Do you have some invisible collision there? You could put the diamonds on their own collision & the collision yoh want to avoid on another, then disable collision between the two. https://docs.unity3d.com/Manual/LayerBasedCollision.html