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Question How to make custom shader's Rendering Pass after post-process

Discussion in 'High Definition Render Pipeline' started by Modone, May 5, 2023.

  1. Modone

    Modone

    Joined:
    Feb 11, 2020
    Posts:
    2
    Hi everyone,
    When I use HDRP include shader such as HDRP/Lit or HDRP/Unlit,I can setup the Rendering Pass to "After post-process",that can make shader render after the post-processing.
    upload_2023-5-5_15-57-49.png
    Here comes the question, how can I use this feather with my custom shader?(By the way, I had tried to set up the render queue to a large number but it still no use.)
     
  2. Remy_Unity

    Remy_Unity

    Unity Technologies

    Joined:
    Oct 3, 2017
    Posts:
    704
    You can set this in the shadegraph settings of your custom shader.