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How to make Cinemachine rotate and face exactly like player?

Discussion in 'Cinemachine' started by MatanYamin, Mar 20, 2022.

  1. MatanYamin

    MatanYamin

    Joined:
    Feb 2, 2022
    Posts:
    110
    Edit: I got it fixed. Nevermind, thanks!

    Hello everyone, I have a simple (I think) question about Cinemachine FreeLook camera.

    I have a player object that moves 360. I want the camera to act exactly as the player do. I mean that if I go "down", I want the camera always look at the back of my player and rotate down the same as the player do, and won't just "see" it rotating. I managed to do well on the X axis but for some reason I'm having trouble to succeed with Y axis and Z rotation.

    Edit: I got it fixed. Nevermind, thanks!
     
    Last edited: Mar 20, 2022