Search Unity

  1. Get all the Unite Berlin 2018 news on the blog.
    Dismiss Notice
  2. Unity 2018.2 has arrived! Read about it here.
    Dismiss Notice
  3. We're looking for your feedback on the platforms you use and how you use them. Let us know!
    Dismiss Notice
  4. The Unity Pro & Visual Studio Professional Bundle gives you the tools you need to develop faster & collaborate more efficiently. Learn more.
    Dismiss Notice
  5. Improve your Unity skills with a certified instructor in a private, interactive classroom. Learn more.
    Dismiss Notice
  6. ARCore is out of developer preview! Read about it here.
    Dismiss Notice
  7. Magic Leap’s Lumin SDK Technical Preview for Unity lets you get started creating content for Magic Leap One™. Find more information on our blog!
    Dismiss Notice
  8. Want to see the most recent patch releases? Take a peek at the patch release page.
    Dismiss Notice

How to make children of a gameObject disapper

Discussion in 'Scripting' started by Volt777, Aug 6, 2018.

  1. Volt777

    Volt777

    Joined:
    Aug 6, 2018
    Posts:
    2
    void Start () {



    gameObject.SetActive(false);







    }
    i cannot make only the children of an object disappear
     
  2. Antony-Blackett

    Antony-Blackett

    Joined:
    Feb 15, 2011
    Posts:
    1,011
    Code (csharp):
    1.  
    2. for( int i = 0; i < transform.childCount; ++i )
    3. {
    4.   transform.GetChild(i).gameObject.SetActive(false);
    5. }
    6.  
     
    Ryiah and Kiwasi like this.
  3. Volt777

    Volt777

    Joined:
    Aug 6, 2018
    Posts:
    2
  4. Kiwasi

    Kiwasi

    Joined:
    Dec 5, 2013
    Posts:
    15,376
    Or if you are lazy

    Code (csharp):
    1. foreach(Transform child in transform)
    2. {
    3.   child.gameObject.SetActive(false);
    4. }
     
  5. Antony-Blackett

    Antony-Blackett

    Joined:
    Feb 15, 2011
    Posts:
    1,011
    I didn't suggest foreach because of reasons I also didn't want to get into on this thread. Does foreach still allocate?
     
  6. Kiwasi

    Kiwasi

    Joined:
    Dec 5, 2013
    Posts:
    15,376
    It was supposed to be fixed... I haven't verified it.
     
  7. Ryiah

    Ryiah

    Joined:
    Oct 11, 2012
    Posts:
    11,811
    Last edited: Aug 13, 2018 at 6:38 AM