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how to make Addressable Asset System update patch

Discussion in 'Addressables' started by MarsZhouCN, Nov 2, 2018.

  1. MarsZhouCN

    MarsZhouCN

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    Hi!
    How to use the Addressable Asset System to make a difference update patch for resources? Is to use the addressables_content_state.bin mentioned in the Content update workflow? If so, is this generated and can only be generated by the build player?
    Both the Addressables Manual and the Addressable Asset System - Getting Started have been seen before, and DEMO has tried, but the descriptions and operations are not clear enough.
     
  2. MarsZhouCN

    MarsZhouCN

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    Waiting for you , guys~
     
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  3. MarsZhouCN

    MarsZhouCN

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    Waiting
     
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  4. MarsZhouCN

    MarsZhouCN

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    keep waiting
     
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  5. MarsZhouCN

    MarsZhouCN

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    I AM WAITING
     
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  6. rachelgarza

    rachelgarza

    Unity Technologies

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  7. MarsZhouCN

    MarsZhouCN

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    thx
     
  8. MNNoxMortem

    MNNoxMortem

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    Has this actually worked for anyone? I get a NullReference when I select the bin on "Prepare for Update" and "Build for Update" does not really seem to work.

    Might be a bug in the current version, but I really liked to know if anyone got a flawless workflow for this.

    Update: Fixed the NullReference by adding a ContentUpdateSchema, but still not sure how to properly update assets without shipping a new build. The old build always loads the old bundle and a new build can't find the old bundles.
     
    Last edited: Dec 17, 2018
  9. tswierkot

    tswierkot

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    Did you watch the latesta Unite LA talk on Adressables?
     
  10. MNNoxMortem

    MNNoxMortem

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    @tswierkot I did multiple times and followed it step by step, but the update window is empty for many different changes (adding new addressables, removing addressables, changing scene content, rebaking, changing scriptable objects, changing prefabs, ...) and as posted the new bundles are not loaded by the old build and are only loaded when I make a full new builld while the old bundles are not loaded by a new build.

    Did you - or just anyone else - actually manage to reproduce in 0.5.2 what was shown in the video (in a real project)? Especially when addressable scenes are updated.
     
    Last edited: Dec 21, 2018
  11. AAK_Lebanon

    AAK_Lebanon

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    I am using the latest version for now 0.5.3 and yes the update window is empty for many different changes and the video mentioned talk about a feature that it is broken ... I hope that we can get an update soon and it seems that no one is answering us when we ask about the content update...
     
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  12. MNNoxMortem

    MNNoxMortem

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    @AAK_Lebanon the reason no one answers is likely because there are not many people working at Unity over the holidays. It should slowly become better now.
     
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  13. chanon81

    chanon81

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    No offense to anyone, but I would just like to say that having to watch a 46 minute talk, just to learn how to use Addressables is crazy. And yes, even watching it multiple times doesn't help when things don't work.

    What we need is better documentation, working example projects, step by step tutorials to create example projects, best practices guide, troubleshooting guide for common errors/gotchas and solutions etc.

    Also, maybe a more streamlined ui/ux.

    And also answers to forum questions like this one.

    Maybe Unity should put some more people on this sub-project to help out. Loading, bundling, updating assets I think it is a vital part of the engine.
     
    Last edited: Jan 14, 2019
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  14. unity_bill

    unity_bill

    Unity Technologies

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    agreed. it's on the list. we're working on the docs, and are in-progress on a public github project that would provide simple examples of usage.

    feel free to make suggestions (ideally in a thread about that thing, not just cramming more into this thread).


    As to this thread, I've somewhat lost exactly what's being asked. If it's a workflow question, then posting the exact steps taken, and where things seem to go off the rails would help. If it's a bug, then opening an actual Unity bug report would be the most useful (and attaching your project, and posting the bug number here).

    Thanks.
    -Bill