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How to make a tile asset in v2020.3

Discussion in '2D' started by Ryn2, Nov 13, 2022.

  1. Ryn2

    Ryn2

    Joined:
    Nov 13, 2022
    Posts:
    2
    I'm trying to follow a beginner's tutorial on making a 2d game and it's saying I need to make a tile asset with Create > Tile,but I'm using the 2020 version of Unity and I don't see any options for "Tile".What should I do instead?
     
  2. ChuanXin

    ChuanXin

    Unity Technologies

    Joined:
    Apr 7, 2015
    Posts:
    1,068
    Hi, you should drag and drop your Sprite asset onto a Tile Palette for it to generate a Tile asset. Let us know if that works out for you!
     
  3. Ryn2

    Ryn2

    Joined:
    Nov 13, 2022
    Posts:
    2
    Hi,sorry I took so long to respond,but I'm trying to drag and drop the sprite into a tile palette, but Unity simply isn't letting it in.Is there any kind of directions I need to follow for adding sprites to palettes? (and just for specfication,I'm trying to put the sprite into a rectangular palette).
     
  4. ChuanXin

    ChuanXin

    Unity Technologies

    Joined:
    Apr 7, 2015
    Posts:
    1,068
    Could you share if there are any errors in the console when you try to drag a Sprite Asset into the Tile Palette?

    Just to clarify, a Sprite Asset would normally be a Sub-Asset of a Texture Asset in your Project window. Dragging in the Texture Asset would work as well. Dragging in a GameObject with a SpriteRenderer from the scene, or a Prefab with a SpriteRenderer would not work for this, since they are not considered as Sprites.