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Resolved How to make a "reverse" particle system?

Discussion in 'Visual Effect Graph' started by MidniteOil, Dec 15, 2022.

  1. MidniteOil

    MidniteOil

    Joined:
    Sep 25, 2019
    Posts:
    345
    I'm trying to recreate this effect in Defender where the entities spawn. It's like a reverse explosion where the particles start at a distance and converge on a central point where the entity will appear.


    I've tried creating cicle/sphere/donut shaped particle systems and set the start speed to negative but the particles still emit from the center and proceed outwards.

    How can I make them start at the perimeter and move inwards?

    Thanks!
     
  2. MidniteOil

    MidniteOil

    Joined:
    Sep 25, 2019
    Posts:
    345
    I figured it out. I had to increase the radius of my circle before the particles would start moving in.
     
    unity_TEkEHKcvu5sRAw and Anachy like this.
  3. unity_TEkEHKcvu5sRAw

    unity_TEkEHKcvu5sRAw

    Joined:
    Sep 11, 2023
    Posts:
    10
    that was exactly what I needed too, thanks a lot! :)