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How to make a particle system spit out more particles?

Discussion in 'General Graphics' started by Jekirutu, May 13, 2022.

  1. Jekirutu

    Jekirutu

    Joined:
    Jun 10, 2019
    Posts:
    14
    I'm working on a particle system that need to render a lot of particles in little time to simulate dust when the player falls on the floor.

    The particle limit is in the millions but I can't get it to display any more particles than it does by default...

    How do I do this?
     
  2. richardkettlewell

    richardkettlewell

    Unity Technologies

    Joined:
    Sep 9, 2015
    Posts:
    2,285
    If you’re using the Particle System component, adjust the Rate over Time in the Emission module. And set the Max Particles in the main settings to something really high.

    But this system cannot simulate millions of particles at a good frame rate.

    If you are using the Visual Effect Graph package, you will have a better chance of simulating millions of particles efficiently. Set the Capacity really high, in the Initialize Context, and set a high spawn rate in the Spawn Context.