Hello all! I have a question about a way to go about making a character move a certain way in Unity. I wasn't sure if I should post here or the Blender forums, I thought I would try here first. So. You know how a humanoid mesh deforms as it moves after you rig it? Like, an arm will literally bend and or twist so that it looks organic. My question is: How do you go about deformation with *non* organic characters? I have a robot, and I don't want his metal arms and legs literally bending as he moves. Maybe I should take a look and see how Robot Kyle is rigged, just thought of that. But do you guys know what I mean? He should only be bending at the joints, the, for example, forearm shouldn't move or deform at all, if it's in theory solid metal. Any ideas? Thanks for your time.