Hi, I'm trying to use VFX Graph to generate Mesh particles and have them rotate around a central point. However, initially, when the Mesh particles rotate around the center, they don't rotate on their own; their angles are fixed. I want the Mesh particles to always face outward from the center, so I used Orient: Look At Position, which did work to make the Mesh particles face a specific point. However, during the rotation, the Mesh particles still rotate on their own at certain moments. I'm quite confused, and this has been bothering me for several days. I've searched a lot of information but haven't found a complete solution. I'm reaching out to ask if anyone can guide me on how to resolve this. Thank you! This is my VFX Graph. Even with Look At Position, does the self-rotation of the Mesh during its revolution still seem influenced by the camera?