Hi everyone, I used Unity back to 2014-2015 for some VR projects and recently picked it up for some animation projects, so I consider myself still a novice. I am now using an "Obi Soft Body" asset on Unity 2019.3.13f1, and one scene contains a humanoid avatar: \ I disabled the controller in the Animator component and added a mesh collider and an Obi collider in order to make it "dead" and fall on the ground without penetrating it. Then I use a rigid body to touch the humanoid, which would move like a log with all joints locked. I wonder how to make the humanoid realistically dead - when touching part of it, the neighboring joints move passively, under effects of gravity; when hand it up in the air, all limbs down; etc... I guess there is some way I could also manually change the muscle/tendon stiffness? Please instruct, any tutorial/suggestions would be greatly appreciated.