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How to make a game in 48 hours

Discussion in 'Made With Unity' started by Quickfingers, May 4, 2011.

  1. Quickfingers

    Quickfingers

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    Hey here's a little timelapse video of me for my Ludum Dare 20 entry... Shows the whole 2 day development cycle in about 6 minutes :)

     
  2. TheCowMan

    TheCowMan

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    I love your sitting positions in this. *Slouched over* - *sits strait*- *leans back in chair*

    Anyways, i really enjoyed this game. My question is, how did you get the "Ninja rope" physics working?
     
  3. npsf3000

    npsf3000

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    Holy cow!

    I was trying to bring the cart home, but it got eaten by the ground :(
     
    Last edited: May 4, 2011
  4. JasonWIR

    JasonWIR

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    Awesome!
     
  5. BlackHawkStudios

    BlackHawkStudios

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    What can you say.. besides that is just AWESOME.
     
  6. Alec-Slayden

    Alec-Slayden

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    Very cool
     
  7. Qvist

    Qvist

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    Extremly awesome:D
     
  8. PolyMad

    PolyMad

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    How can you call this guy? Productive? :D
     
  9. bgivenb

    bgivenb

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    4:04 Booty! lol
     
  10. Schlumpfsack

    Schlumpfsack

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    Hero!
     
  11. ChrisPaulson

    ChrisPaulson

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    What tools did you use (too fast to see in video)?
     
  12. Quickfingers

    Quickfingers

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    Thanks guys! Very kind words
    The tools used are
    Unity pro 3.3
    Visual studio
    Modo
    Photoshop
    Cubase 4
    Sound forge
     
  13. Quickfingers

    Quickfingers

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    Thanks :) the ninja rope works by firing a ray from the gun position, if it hits something close enough it creates a small rigid body at the hit location and creates a spring joint between it and you. Then the arrow keys manipulate the newly created rigid body. It took a lot of trial and error to get it to behave and even now it feels slightly funny
     
  14. giyomu

    giyomu

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    impressive , now your nickname make more sense :D
     
  15. Dinesh Balu

    Dinesh Balu

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    how and why do you use Visual studio,Modo and Cubase 4 here?
     
  16. ratking

    ratking

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    Hey, cool! I made a game for the Ludum Dare 20, too - it's called Tri. I had to put it in the Jam unfortunately (not in the Compo), because I had to download the FPS Character Controller from the Unify Wiki; there is a severe flaw with the script built-in in Unity. :(



    Nevertheless, great work as usual, quickfingers!
     
  17. Quickfingers

    Quickfingers

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    I thought that was obvious? :) I use modo to do the modelling, Visual studio for scripting and cubase 4 to compose the theme tune
     
  18. EpicTwist

    EpicTwist

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  19. softwizz

    softwizz

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    Good work and an inspiration to us all.
    I couldnt master using the rope in the completed game so didnt get past the first bit (kept drowning).

    Would you be able to upload a non timelapse version to learn from.

    booty!
     
    Last edited: May 4, 2011
  20. hippocoder

    hippocoder

    Digital Ape

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    I think you should be disqualified from ludum dare for the crime of cheating. It is clearly obvious the cat was helping you sometimes and did the bulk of the work.


    Joking aside, amazing performance and great game :)
     
    Last edited: May 4, 2011
  21. janpec

    janpec

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    Very nice!
     
  22. twitchfactor

    twitchfactor

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    F*ck me gently with a chainsaw!

    You're a BEAST!

    Pretty cool, although my instinct input-wise was to hold down the button to remain grappled, not click to toggle. Clicking on and off makes it more difficult/tedious to do multiple swings.

    Anyway. Awesome stuff, as always. I would love more breakdown that's not the Blipvert version.

    Keep em coming!
     
  23. JohnnyA

    JohnnyA

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    I agree... but this is still awesome, and great way of capturing the process :)
     
  24. Arowx

    Arowx

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    Damn you Quickfingerz! ;0)

    I only manage to make this...



    You can play it online here
     
    Last edited: May 5, 2011