So for one of my first few games I wanted to take inspiration from a game called Doodle Gods (not copy it just the idea of a crafting puzzle game with drag and drop and outputs). Does anyone have any idea how to do this and/or has a video/guide on how to script something like this. Thank you.
That web link looks a little suspicious. How does it relate to the question posted by the OP? Is it a scam similar to this one? I have not clicked on the link so am not sure. mohanpyare255, you have one posted message, are you a genuine user?
Hi Ethyx, To be honest, that is fairly straight forward to do. It really depends on how you want it to look, feel, act, respond etc. A good starting point is this link for Unity tutorials. Maybe start by using a Unity UI canvas to put some image components on to begin some visuals. Then add drag and move. Then add actions when the drop overlaps another image component. But really, you need to make a start and just give something a go yourself. When you have a specific problem, then come back with a specific question including details of what you have tried to solve it. Otherwise the answer you get is always going to be somewhat vague - - - rather like this one.
I think I've actually seen the person who made Doodle Gods on this forum, though I don't remember their name.
I would look into OnMouseDown, OnMouseDrag, and OnMouseUp for starters. There's probably better solutions out there like normal raycasting but this is where I would start. Have OnMouseDown activate a bool, if the bool is true, make the object follow the mouse. OnMouseUp would deactivate the bool, and when the bool is false, physics would take care of the rest. It's a lot of trial and error but should be something to get you started.
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