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How to make a Custom Preloader to Facebook SDK for Unity

Discussion in 'Editor & General Support' started by sandolkakos, Jan 22, 2014.

  1. sandolkakos

    sandolkakos

    Joined:
    Jun 3, 2009
    Posts:
    261
    Hello,

    I would like to know if there is any way to make a Custom Preloader when using "Facebook SDK for Unity" with Binary URL, because normally to do this, we need to change the ".html" code that manages the ".unity3d" file.
     
  2. Schubkraft

    Schubkraft

    Unity Technologies

    Joined:
    Dec 3, 2012
    Posts:
    1,067
  3. sandolkakos

    sandolkakos

    Joined:
    Jun 3, 2009
    Posts:
    261
    Thanks for reply.

    I already am using "Application.ExternalEval" to realize somethings in my App, but to use "Application.ExternalEval" the Scene already need to be loaded. :(
    So, I would to know how to change the "initial" Loading Bar/Icon/Background.
     
  4. sandolkakos

    sandolkakos

    Joined:
    Jun 3, 2009
    Posts:
    261
    Sorry for double Post....

    An Automatic Preloading has started to appear in my Apps today.
    Thanks to all you guys that were responsable to do it, I liked it so much :)

    $fb_loding.png
     
  5. support

    support

    Joined:
    Oct 24, 2013
    Posts:
    19
    How did you manage to make it work? Where do you call "Application.ExternalEval"?