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Question How to make a character composed of smoke (particles)

Discussion in '2D' started by Fitbie, Feb 9, 2023.

  1. Fitbie

    Fitbie

    Joined:
    Aug 17, 2021
    Posts:
    66
    Hi! In our project we create characters using a psd importer, artists draw layers of arms, legs, head, etc in Photoshop - and then all this is imported into Unity and a skeleton is created.
    Example Below



    And recently we decided to create a character, like similar to a spirit/jinn/ghost, his body is kind of "smoke", so, it consists of moving particles. Here is concept



    And we would like to hear options on how to proceed in this situation? If we use particles, how do we give them the shape of its' body? We were also thinking about shaders, but to be honest I didnt have any experience with writing shaders and I don't know how hard it would be, especially since characters are made as separate layers and there could be a problem with mapping shaders. Or maybe some of you can share textures for particles, because the stock textures for smoke and fog don't really fit here. Also, we've been thinking about particle trails - maybe something can be done with them?
    Thanks!
     
  2. karl_jones

    karl_jones

    Unity Technologies

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    May 5, 2015
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    8,300
    Fitbie likes this.
  3. mgear

    mgear

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    Aug 3, 2010
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    Last edited: Feb 11, 2023
    Fitbie and karl_jones like this.
  4. mgear

    mgear

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    Aug 3, 2010
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