I am wanting to create a topdown ai for a 2D project, but I can't find any tutorials. Standard pathfinding won't work since it's exclusively for 3D.
I don't see why pathfinding won't work? Unity's 2D worlds are basically 3D worlds where one axis of movement isn't used. Hence why sprites are actually flat 3D meshes with a texture and you can change between 2D and 3D mode in the scene viewer, and have perspective in your 2D games if you toggle the camera.
Hi @Pepsidog You might find NavMeshPlus very useful, as it is "Unity NavMesh 2D Pathfinding" solution. https://github.com/h8man/NavMeshPlus