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Help Wanted How to load objs in runtime for clients

Discussion in 'Netcode for GameObjects' started by ZeePintor, Jul 29, 2021.

  1. ZeePintor


    Apr 16, 2021
    I have this game that the host loads wavefront file as a game object, so it creates a new game object with a model (currently using a house) in run time and then the client player joins, but I don't know why it doesn't see it.

    I have followed this tutorial and it hasn't worked out for me:

    To import wavefront files I am using this asset:

    I am working with Unity 2020.3.7f1.