Search Unity

  1. Megacity Metro Demo now available. Download now.
    Dismiss Notice
  2. Unity support for visionOS is now available. Learn more in our blog post.
    Dismiss Notice

Question How to load objs in runtime for clients

Discussion in 'Netcode for GameObjects' started by ZeePintor, Jul 29, 2021.

  1. ZeePintor

    ZeePintor

    Joined:
    Apr 16, 2021
    Posts:
    2
    I have this game that the host loads wavefront file as a game object, so it creates a new game object with a model (currently using a house) in run time and then the client player joins, but I don't know why it doesn't see it.

    I have followed this tutorial and it hasn't worked out for me:


    To import wavefront files I am using this asset:
    https://assetstore.unity.com/packages/tools/modeling/runtime-obj-importer-49547

    I am working with Unity 2020.3.7f1.