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Help Wanted How to load objs in runtime for clients

Discussion in 'Netcode for GameObjects' started by ZeePintor, Jul 29, 2021.

  1. ZeePintor

    ZeePintor

    Joined:
    Apr 16, 2021
    Posts:
    2
    I have this game that the host loads wavefront file as a game object, so it creates a new game object with a model (currently using a house) in run time and then the client player joins, but I don't know why it doesn't see it.

    I have followed this tutorial and it hasn't worked out for me:


    To import wavefront files I am using this asset:
    https://assetstore.unity.com/packages/tools/modeling/runtime-obj-importer-49547

    I am working with Unity 2020.3.7f1.
     
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