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How to load multiple online scenes in unet multiplayer?

Discussion in 'UNet' started by Who-am-I, Jan 13, 2016.

  1. Who-am-I

    Who-am-I

    Joined:
    Mar 29, 2014
    Posts:
    73
    Hi,

    I am facing a problem in multiplayer(using by unet) game. I have 4 scenes in my game.

    Scene 0 - Menu
    Scene 1 - Level 1
    Scene 2 - Level 2
    Scene 3 - Level 3

    I assign menu and Level1 scene in Network Manager.
    Offline Scene = Menu Scene
    Online Scene = Level1 Scene

    When I click on host(as a client) online scene(Level1) loads.
    In Level1, I have a button in Scene-1(Level1) to load another scene(Level2).

    Code (CSharp):
    1. void OnClick()
    2. {
    3.    
    4. Application.LoadLevel(2);   //2 is my Level2 scene
    5. }
    After clicking on the button Network gets disconnected.
    How to load multiple online scenes in unet multiplayer?
     
  2. Munchy2007

    Munchy2007

    Joined:
    Jun 16, 2013
    Posts:
    1,735
  3. Who-am-I

    Who-am-I

    Joined:
    Mar 29, 2014
    Posts:
    73
  4. Munchy2007

    Munchy2007

    Joined:
    Jun 16, 2013
    Posts:
    1,735
    You're welcome, glad it helped :)