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How to load dependencies from a different bundle using addressables

Discussion in 'Addressables' started by FishToast, Nov 3, 2020.

  1. FishToast

    FishToast

    Joined:
    Dec 17, 2012
    Posts:
    4
    Hi, I have a bundle containing a game object referencing a texture in a different bundle. I would like to have that game object load with a texture from a different bundle from the one it was built with.
    I may be describing the behaviour in asset bundles terms that do not fit the addressable terms but essentially the use case is loading a skin or SD/HD textures without loading any default textures along the way whilst keeping the game object viewable in the editor using a default texture SD, HD or skin.
    Thanks.
     
  2. tgrotte

    tgrotte

    Joined:
    Apr 17, 2019
    Posts:
    25