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Question How to load back unloaded asset by script?

Discussion in 'General Graphics' started by Kichang-Kim, Jun 9, 2020.

  1. Kichang-Kim

    Kichang-Kim

    Joined:
    Oct 19, 2010
    Posts:
    979
    Hi. I have a question about Unity's automatic asset load back feature.

    When I load prefab which has Mesh A then unload Mesh A by using Resources.UnloadAsset(), it makes null exception when accessing its properties.

    But, after loading prefab again, Mesh A be available again too (even its instance id is same!). I want to mimic this behaviour from my script. Is there any API for re-loading unloaded assets?