Hi, I've been developing a Unity package, and I'm running into an issue with loading assets from my package at runtime. As far as I can tell, Resouces.Load() doesn't work because packages are installed outside of the Assets folder. So far, I've come across this documentation on loading package assets via AssetDatabase.LoadAssetAtPath(), which works great in the Editor, but doesn't work in a build, because AssetDatabase is part of UnityEditor. Is there another solution to this problem that will work in the both the Editor and in a build? Or is there some way to get Resources.Load() working with assets located in a package? Thanks!