So I am making a quiz kind of game. I want the clients to spectate and NOT see what the host sees. The host for example should have a screen where they can type a question and a correct answer and also some wrong answers. After they are done, the clients that are spectating on another screen/canvas/scene should get the question and the answers and can then decide which answer they think is correct. This would obviously not work if the clients see the same screen as the host and see what the host is typing in or even worse what answer the host defines as the correct answer. But after googling for a while I only found tutorials in which Host and Client(s) see the exact same things ingame. Probably because in most games you want them to be in the same world, seeing the same things. But I dont. And it is frustrating that it seems there is no way to do this... I also tried some things inside Unity but it never worked like I wanted it to. Which is why Im here asking you kind souls to hopefully help me out on what I can try to achieve this. Thanks in advance.