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How to let the gamer have emotions from game? ....More data!

Discussion in 'Game Design' started by hongwaixuexi, Sep 1, 2019.

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  1. Murgilod

    Murgilod

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  2. DBarlok

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  3. DBarlok

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    I believe in reincarnation.

    That's an opinion to others, a fact to me.

    Maybe to put reincarnation in game it's good.
    Oh, Assasin Creed already did it.

    Let's go for the Pop Corn.
     
  4. Murgilod

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    No, that's an opinion, period. Even to you it isn't a fact, you're just treating it as one, just as the video discusses.
     
  5. DBarlok

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    Im sorry but i don't understand English that well to follow the video without subtitles.
     
  6. DBarlok

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    Can you ellaborate a little more?
     
  7. Murgilod

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    Belief is not what makes something a fact. You can believe in reincarnation, but without actual supporting evidence, it is not a fact.

    The video talks about people who know a little about something and then decide that this makes them an expert. Often, people who think they're an expert do this even when actual experts tell them how they're wrong.

    That is this entire thread.
     
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  8. DBarlok

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    Uhm, ok, sounds nice. Thanks for your clarification.
     
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  9. DBarlok

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    It's in spanish, i can translate to you if you want.
     
  10. Murgilod

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    I don't need you to translate spiritual concepts. I know what reincarnation is and I know its supporting arguments. This does not mean there is actual evidence.
     
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  11. DBarlok

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    If you put enough data about reincarnation inside a game,
    i mean, enough data and enough and enough and you keep
    putting data and data and data, you think you will not
    make an emotional response in some player?

    That's the thread about, no matter who wrote the
    affirmation.

    So, what's your opinion about data and emotions in games?
     
  12. DBarlok

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    How do you know there is no actual evidence? Are you a researcher of this subject?
     
  13. DBarlok

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  14. DBarlok

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    How do you know the guy talking in the video it's an expert about what he is talking about?
     
  15. Antypodish

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    Well time to watch with subtitles, if you so curious, to get better picture of the reference.


    Normally I would direct to substantial quotation here,
    . But please don't answer to that, as we would be diverting from game dev discussion.
     
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  16. KiddUniverse

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    i just feel putting Data in every single game would eventually lead to people wanting less Data. Granted, he's a great character, but I mean it's basically just a crutch after a while. Not to mention the fees you'd have to pay to StarTrek to even allow them to let you use Data. I mean how many copies would you have to sell before you'd even see profit?
     
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  17. DBarlok

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    Of course i will not answer to that. Thanks about the subtitles, but im meditating right now and trying to levitate, maybe later. It's funny video?
     
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  18. DBarlok

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    Are you telling me i cannot use Data inside this prototype im doing? !
     
  19. DBarlok

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    Ok, i saw 10 seconds more of this video, without subtitles, i can understand if i put it in slow motion.

    How much XP do you need to unlock the next level?
     
  20. DBarlok

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    Let's excercise some NPC, as im stuck with a bug with Firebase Database.

    NPC Kansas:
    Emotional Bar: 9/10
    Affection Bar toward Player: 10

    Dialogue with Emotional Bar >= 5 , Dialogue Alias Kansas#1
    Hi! How are you feeling today? It's a sunny day, ah?

    Dialogue with Emotional Bar < 5 && >= 3, Dialogue Alias Kansas#2
    Uhm, i feel so tired. Can you work for me today?

    Dialogue With Emotional Bar < 3, Dialogue Alias Kansas#3
    I don't want to talk today. Bye. ------------> Closes Dialogue System



    Player (Avatar: Glock) Options, Dialogue Player Options Alias Kansas #1

    Im feeling super and you? You look amazing! --------> Positive Emotional Impact on the NPC Affection Bar +1
    Im feeling like trash.
    I have a bad feeling about that forrest.
    Goodbye


    Player (Avatar: Glock) Options, Dialogue Player Options Alias Kansas #2

    I see. Don't worry i'll do the work.
    What? No! You need to help me out! -----------> Negative Emotional Impact on the NPC Affection Bar -1

    End of excercise.
     
  21. DBarlok

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    "4. To provoke emotion, an event must change some HUMAN VALUE. A HUMAN VALUE is anything that is important to people that can shift through multiple states.
    Some examples of human values are
    [life/death], [victory/defeat],
    [friend/stranger/enemy], [wealth/poverty], [low status/high status],
    [together/alone], [love/ambivalence/hatred], [freedom/slavery], [danger/safety],
    [knowledge/ignorance], [skilled/unskilled], [healthy/sick], and [follower/leader].
    Events in games can shift all these values and more."


    I agree with your O Reily book, but not because i am an EXPERT, just because i want to.

     
  22. Murgilod

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    How do I know this wrestler, talking about the wrestling community and its fans, is an expert at identifying how his fans act?

    Is that seriously what you're asking?
     
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  23. DBarlok

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    No, but forget that please.

    I have a new question, what context means in videogame? It's setting?
     
  24. DBarlok

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    Are you asking me why i've asked How do you Know that How do you know this wrestler,
    talking about the wrestling community and its fans, is an expert at identifying how his fans act in the wrestler community?

    Because this guy it's talking like he is Plato or something, discerning information from
    knowledge. Come on man.
     
  25. DBarlok

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    Im fighting a bug so i cannot write this long.

    But i hate this bug, so, let's procastinate 30 minutes more.

    Can a movie make HARM to an espectator
    with shocking content? YES.

    So please have this in mind
    while doing some "expert" Game Design.
     
  26. DBarlok

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    Let's open a new thread:

    Why do you want to evoke emotions
    in your Players trough Data or trough
    any other medium and exchange ideas
    with others about this?

    I wonder if Stephen King thinks like this.

    "Okey, i will write a new book now.
    I will not put any DATA, INFORMATION
    or descriptions about this new scene
    so i will let the reader guess what
    i REALLY want the reader to feel
    while reading this book. Maybe i
    will just put ONE PICTURE that
    it's worth a thousand words and
    some Myth lying around in some
    ancient book i have lying around
    somewhere, written from Obscure
    sources (i have evidence about
    my claims, but of course
    i will not share because im
    in Egoistic mode now).

    I will use the Path of the Hero
    and Plato myth! Yes, that will work.

    And finally i will sell this! Ha ha!

    Finally i will use the WORDS
    (a book has an UX maybe)
    as interface with this readers
    and i will be rich."

    And finally, Stephen walks away
    from his typewriter and says
    to the air:

    Do i need to put
    too much data? Or do i need
    to put too little data?
     
  27. DBarlok

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    https://science.howstuffworks.com/life/inside-the-mind/emotions/fear.htm

    How Fear Works
    BY JULIA LAYTON


    It's dark out, and you're home alone.
    The house is quiet other than the sound of the show you're watching on TV.
    You see it and hear it at the same time:
    The front door is suddenly thrown against the door frame.

    Your breathing speeds up. Your heart races.
    Your muscles tighten.

    A split second later, you know it's the wind. No one is trying to get into your home.

    For a split second, you were so afraid that you reacted
    as if your life were in danger, your body initiating the fight-or-flight
    response that is critical to any animal's survival. But really,
    there was no danger at all. What happened to cause such an intense reaction?
    What exactly is fear? In this article, we'll examine the psychological
    and physical properties of fear, find out what causes
    a fear response and look at some ways you can defeat it.
     
  28. DBarlok

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    "......Fear is a chain reaction in the brain that starts with a stressful stimulus
    and ends with the release of chemicals that cause a racing heart,
    fast breathing and energized muscles, among other things,
    also known as the fight-or-flight response.

    The stimulus could be a SPIDER, a knife at your
    throat, an auditorium full of people waiting
    for you to speak or the sudden thud
    of your front door against the door frame......"


    What's a SPIDER inside a Videogame? A bunch of pixels?
    A bunch of HD pixels? Art? A Sound? Data?

    Who is trolling who?
     
  29. Murgilod

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    Keep it to a single post. Just edit your last post if you have something to add.
     
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  30. hongwaixuexi

    hongwaixuexi

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    I wake up later today. Many posts already.
     
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  31. hongwaixuexi

    hongwaixuexi

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    If Diana is an important NPC, then her dialogue should be more emotional to reflect her traits. For instance she is mean or she is friendly, you can feel it.

    I read the book on how to make the dialogue emotional and I am not expert on this.
     
  32. hongwaixuexi

    hongwaixuexi

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    Where to learn affection bar?
     
  33. DBarlok

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    The Sims 1.
     
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  34. YBtheS

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    Was this sarcasm or have you actually levitated before? :eek:
     
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  35. DBarlok

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    I cannot give this data.
     
  36. DBarlok

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  37. hongwaixuexi

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    I didn't see the video. Is this video useful for game emotions design? But your description is about other things.
     
  38. hongwaixuexi

    hongwaixuexi

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    Yes, it's the biggest risk when putting Data in game.
     
  39. hongwaixuexi

    hongwaixuexi

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    But I want to be diverting from the discussion too. So answer to that please.
     
  40. DBarlok

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    Im not in the mood right now. My emotional bar it's at limit with this bug.
     
  41. hongwaixuexi

    hongwaixuexi

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    I am still learning emotional bar, so it doesn't work right now. I also think "answer to that" is another topic, not the belief topic you and Murgilod talked.
     
  42. DBarlok

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    upload_2019-10-3_21-55-53.png

    Ok, i can rest 5 minutes from this bug, maybe it ends killing me.

    So, here i've found some evidence about reincarnation. You need more proof?
     
  43. Volcanicus

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    Pfft, reincarnation... what's next? Premonitions?
    You have had way too much fluoride or chemtrails...
     
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  44. hongwaixuexi

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    I don't think it's good to talk about reincarnation or other beliefs in this thread. But it's an emotion.
     
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  45. DBarlok

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    Last edited: Oct 4, 2019
  46. Volcanicus

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    Best Unity feature: even if you unwatch, if someone quotes you, you still get a notification :/
     
  47. DBarlok

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    That's a nice feature.
     
  48. hongwaixuexi

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    It sounds reasonable.

    You said Bioshock is good by game play in previous post.
    I replied Bioshock is good at fragmented narrative which create mystery and discovery.

    I am learning the narrative skills of Dark Souls which has similar narrative as Bioshock. They all use fragmented narrative, and it's very few in movies but has some (Memento, Cloud).

    Do you have some comments on fragmented narrative in game design?
     
  49. DBarlok

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    While you think about this,

    Im thinking how difficult it will be to implement a 3rd.
    person game with the INSPECT action included.

    You control this characters and while you are IDLE,
    a magnifying glass appears. Or you can have this
    magnifying glass Icon you touch and enter
    "Sherlock Holmes" mode. Then you can Popup
    Information or Data about many objects in this
    world.

    This system can work to put even more data
    about your surroundings AND of course,
    this is logic, this fragmented narrative you
    want.

    I didn't played this one, but old old one like this
    and it's almost same with best graphics:
     
  50. hongwaixuexi

    hongwaixuexi

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    Could you tell more about affection bar?
     
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