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How to layer cameras in 2019.3of3

Discussion in 'General Graphics' started by MMeyers23, Jan 9, 2020.

  1. MMeyers23

    MMeyers23

    Joined:
    Dec 29, 2019
    Posts:
    101
    Hi, I know this has been discussed before, but I cant find a thread with a solution specifically for 2019.3of3. I just need to use a camera for background objects to show a backdrop scene (with moving elements and shaders, so I cant just use standard skybox feature) rendered behind the main scene captured by the main camera. How can I achieve this in 2019.3of3? The old tutorials I have seen using depth and culling simply do not work, as others have reported. Anyone have simple step by step solution?