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How to know which VR SDK is added in player settings

Discussion in 'AR/VR (XR) Discussion' started by Rudy-Pangestu, Jan 25, 2018.

  1. Rudy-Pangestu

    Rudy-Pangestu

    Joined:
    May 24, 2013
    Posts:
    16
    upload_2018-1-25_17-57-5.png

    How do I get the list from code at runtime?

    In Unity editor, I can call VREditor.GetVREnabledDevicesOnTargetGroup(BuildTargetGroup.Android), but not at runtime?

    Or if I rephrase my question:
    How do I know from script which VR platform is running right now? (whether it is cardboard, Oculus, Daydream, etc)
     

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  2. Gruguir

    Gruguir

    Joined:
    Nov 30, 2010
    Posts:
    340
  3. Gruguir

    Gruguir

    Joined:
    Nov 30, 2010
    Posts:
    340
    and loadedDeviceName for active device.
     
  4. Rudy-Pangestu

    Rudy-Pangestu

    Joined:
    May 24, 2013
    Posts:
    16
    I totally forgot about XRSettings. It works, thanks!