Hi, I'm trying to make a persistant particle system using meshes. The point is that animating particles through code is not easy for me, so I would like to use the particle system from unity, but that's not quite performant in my project due to the amount of particles being draw. I hardly never work with the particle system so I'm not familiar with it. What I would like to know is if there is some way to get the position and rotation of every particle when it stops moving. Knowing that, I can "add it to a mesh" and then destroy the particle system. Any suggestion or advice is appreciated, thanks!