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Question How to Keep the scene global light intensity on converted entities using HRV1?

Discussion in 'Entity Component System' started by Extrys, May 4, 2021.

  1. Extrys

    Extrys

    Joined:
    Oct 25, 2017
    Posts:
    345
    Im using Hybrid renderer V1 and point lights works awesome
    But scene light intensity it like 0 for converted entities

    Is there any workarround for that or does something needs to be activated?

    A possible workarround may be using a shader with a global variable being the global light intensity and adding it to the emmision. but im not sure if it will behave in the same way...