Hi, I'm working on terrain generation and I'd like to do it with shaders. Since I need to do per vertex computations and then per pixel/fragment(I don't quite get the difference yet) I would prefer using unlit shaders instead of compute shaders. While everything works fine when I implement my algorithms i loose lighting wich is something DONT want to make by my self. So my question is: How do I keep lighting on my object and still apply my custom unlit shader? I'm guessing I would have to add something to my code, I'm displacing the vertices so a second material wouldn't work(at least i think so) ANY HELP IS APPRECIATED! Thanks in advance.