HI, I have some NPCs in my scene, when player enter a specific zone it's triggered to play a timeline that the NPCs move into camera and start a battle. The NPCs have their own animator, include states such as IDLE/RUN/ATTACK. I want they stay at their position when timeline finished and turn into their own animator logic. When I use the wrap mode "Hold" it's stopped.But if I chose "None" wrap mode, it's go back to their position before timeline played.(I have to force set transform.position via script after timeline finished, it's so ugly..) So, is there an elegant way to solve this problem? Thank you very much.