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How to intercept vulkan initialization

Discussion in '2019.3 Beta' started by heeen, Jun 18, 2019.

  1. heeen

    heeen

    Joined:
    Oct 21, 2016
    Posts:
    6
    in 2018.x we are able to load our plugin before the vulkan renderer has been initialized, this way we can override device creation to add extensions to the device creation parameters. This does not appear to work anymore. By the time the plugin gets loaded, vulkan has already been initialized.
     
  2. heeen

    heeen

    Joined:
    Oct 21, 2016
    Posts:
    6
    Actually this has worked in 2019.2.0b5 but does not work in 2019.3.0a5