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Question How To Integration Oculus ovr Passthrough with Open XR, XR Origin ?

Discussion in 'VR' started by Algrid, Aug 3, 2022.

  1. Algrid

    Algrid

    Joined:
    Oct 4, 2018
    Posts:
    1
    Hello. I create a VR application and use Open XR. The application is to run on Oculus Quest and be able to use the passthrought option. I have the Oculus Integration, Open XR, Oculus XR, XR Management and XR Interaction Toolkit SDK installed. Due to the fact that I have systems working with XR Origin made, how can I connect OVR Passthrough Layer and OVR Manager so that the AR / MR option can work and how to configure it correctly?

    P.S
    Project Settings -> XR Plug-in Management -> Plug-in Providers -> Oculus
    Project Settings -> XR Plug-in Management -> OpenXR -> Oculus Quest Support and OculusXR Feature is true
     

    Attached Files:

    eugenner and jjmontes like this.
  2. eugenner

    eugenner

    Joined:
    Oct 28, 2020
    Posts:
    2
  3. bdellon9000

    bdellon9000

    Joined:
    Nov 10, 2021
    Posts:
    1
    What finally worked for me was fixing the 'OpenXR not set as default runtime' in the Oculus PC application. Then I was able to use the latest Oculus OpenXR plugin for Unity (which previously hadn't been working in play mode. This even lets you run passthrough in Unity's player, but passthrough only shows up in the headset. Still useful for quick development.

    See this post
    (https://forums.oculusvr.com/t5/Get-Help/can-t-set-oculus-as-active-openxr-runtime/td-p/891902/page/4)
    about fixing the registry settings for the Oculus application