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how to instantiate ".manifest" file to AssetBundleManifest object in unity2019?

Discussion in 'Asset Bundles' started by RyanYN, May 23, 2019.

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instantiate .manifest

  1. instantiate AssetBundleManifest

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  2. AssetBundleManifest

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  1. RyanYN

    RyanYN

    Joined:
    Aug 13, 2013
    Posts:
    20
    how to instantiate ".manifest" file to AssetBundleManifest object in unity2019?

    i tried AssetBundle.LoadFromFile("...xxx.manifest");
    the editor throw the exception: "Unable to read header from archive file:...xxx.manifest"
    but [AssetBundle.LoadFromFile("...xxx"); ] works.

    as ".manifest" file no longer to be a ab file, is there some new api(method) to create the AssetBundleManifest?