So how do I instantiate an object at a set position the the Hierarchy? Currently when I instantiate an object using.. Code (csharp): directoryButton[x]=Instantiate (firstButtonObject); ..it appears in the root. (even if the original obeject was a child object of another in the Hierarchy pane. I want the object to be a child of another object once created. Any ideas? I coulnt find anything in the docs. Cheers
for parenting use Code (csharp): transform.parent which would be the transform of the object you want to parent it to.. http://unity3d.com/support/documentation/ScriptReference/Transform-parent.html