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How to Install the Tiny package

Discussion in 'Project Tiny' started by raymondyunity, Jan 14, 2019.

  1. raymondyunity

    raymondyunity

    Unity Technologies

    Joined:
    Apr 30, 2018
    Posts:
    122
    Official documentation can be found here:
    https://docs.unity3d.com/Packages/com.unity.tiny@0.13/manual/installing-tiny.html

    Package Manager

    1. From the menu, choose Window > Package Manager to open the package manager.
    installation1 (2).PNG
    2. In the package manager, check the Advanced dropdown and make sure Show Preview Packages is enabled.
    installation2.PNG installation3.PNG
    3. From the package list in the left-hand pane, choose Tiny Mode.
    4. In the right-hand pane, click the Install button

    .Net 4.x Prerequisite
    upload_2019-1-14_14-27-27.png
    Tiny Mode requires that your project use the latest version of the scripting runtime. You can update this setting by doing the following:
    1. From the menu, choose Edit > Project Settings... to open the Project Settings window.
    2. In the Player section, set the Configuration > Scripting Runtime Version to .Net 4.x Equivalent.
    Training Videos
     
    Last edited: Jan 15, 2019
    Jinjer88 and gepengstudio like this.
  2. gepengstudio

    gepengstudio

    Joined:
    Aug 3, 2018
    Posts:
    1
    thanks. very much
     
  3. castana1962

    castana1962

    Joined:
    Apr 10, 2013
    Posts:
    400
    Hi
    I am trying the Tiny project in Unity 2018.3.8f1 and I cannot import examples
    I did the following
    1- I created a 2D Project en Unity
    2- Imported the Tiny Mode from Package Manager ( 0.14.2 preview)
    3- The project setting/ player is Net 4x Equivalent
    4. Then I try to import the samples from Tiny/Import Samples and I got the following Error

    Exception: Failed to update dependencies:
    TINY SHELL> D:\ProyectoTinyECS2D\Tiny\Dist
    SET PATH=C:\Program Files\Unity\Hub\Editor\2018.3.8f1\Editor\Data\MonoBleedingEdge\bin;%PATH%
    bee.exe


    For it, Could anybody help me to fix it?
    Thanks for your time
    Best Regards
    Alejandro
     
    Kamerger likes this.
  4. rommany

    rommany

    Joined:
    Jul 6, 2017
    Posts:
    1
    I'm getting the same error ?
     
    samy99 likes this.
  5. castana1962

    castana1962

    Joined:
    Apr 10, 2013
    Posts:
    400
    Hi
    I fixed the problem when I created a new project and installed the 0.14.1 Version.
    Hope this help !!!
    Regards
    Alejandro
     
  6. raymondyunity

    raymondyunity

    Unity Technologies

    Joined:
    Apr 30, 2018
    Posts:
    122
    Fixed in 0.14.3-preview.
     
  7. Skyblade

    Skyblade

    Joined:
    Nov 19, 2013
    Posts:
    77
    I'm getting this error in 0.14.4-preview

     
  8. IndieMarc

    IndieMarc

    Joined:
    Jan 16, 2017
    Posts:
    183
    I get the same error in 14.4. and all other 14 versions.


    Build step 'Compiling Scripts' failed with exception: System.TypeInitializationException: The type initializer for 'Unity.Tiny.TinyRuntimeInstaller' threw an exception. ---> System.Exception: Failed to update dependencies:
    TINY SHELL> C:\Users\marc4\Documents\Unity\CarGame\Tiny\Dist
    SET PATH=C:\Program Files\Unity-2018-3-12\Editor\Data\MonoBleedingEdge\bin;%PATH%
    bee.exe

    error: Cannot find system reference mscorlib in assembly references
     
  9. IndieMarc

    IndieMarc

    Joined:
    Jan 16, 2017
    Posts:
    183
    Actually in 14.3 its a bit different error. Errors happen after I try to create new Tiny project.


    UnauthorizedAccessException: Access to the path 'C:\Users\marc4\Documents\Unity\CarGame\Tiny\Dist\Bees\BuildProgram.bee.cs' is denied.
    System.IO.__Error.WinIOError (System.Int32 errorCode, System.String maybeFullPath) (at <d7ac571ca2d04b2f981d0d886fa067cf>:0)
    System.IO.FileInfo.Delete () (at <d7ac571ca2d04b2f981d0d886fa067cf>:0)
    Unity.Tiny.TinyBuildUtilities.PurgeDirectory (System.IO.DirectoryInfo dir) (at Library/PackageCache/com.unity.tiny@0.14.3-preview/Editor/Export/TinyBuildUtilities.cs:496)
    Unity.Tiny.TinyBuildUtilities.PurgeDirectory (System.IO.DirectoryInfo dir) (at Library/PackageCache/com.unity.tiny@0.14.3-preview/Editor/Export/TinyBuildUtilities.cs:492)
    Unity.Tiny.TinyBuildUtilities.PurgeDirectory (System.IO.DirectoryInfo dir) (at Library/PackageCache/com.unity.tiny@0.14.3-preview/Editor/Export/TinyBuildUtilities.cs:492)
    Unity.Tiny.TinyRuntimeInstaller.Install (System.Boolean force, System.Boolean silent) (at Library/PackageCache/com.unity.tiny@0.14.3-preview/Editor/Export/TinyRuntimeInstaller.cs:407)
    Unity.Tiny.TinyRuntimeInstaller.InstallOnLoad () (at Library/PackageCache/com.unity.tiny@0.14.3-preview/Editor/Export/TinyRuntimeInstaller.cs:33)
     
  10. IndieMarc

    IndieMarc

    Joined:
    Jan 16, 2017
    Posts:
    183
    I'M using unity 2018.3.12 by the way.

    When i run bee.exe from the console just for fun of trying I get an error thats says mscorlib can't be loaded/found.

    I tried all the 0.14.0 to 0.14.4 versions and none are working.
     
  11. kisuke_snow

    kisuke_snow

    Joined:
    May 19, 2015
    Posts:
    4
    I am getting the same error than Marc477! I tried to update a proyect to the 0.14.4 and now I can't work in none of the 0.14 versions.

    This is the error im getting on install
    Code (CSharp):
    1.  
    2. Exception: Failed to update dependencies:
    3. TINY SHELL> F:\2019\TinyProyect\CasualGolf\CasualGolf\Tiny\Dist
    4. SET PATH=D:\Unity\2018.3.2f1\Editor\Data\MonoBleedingEdge\bin;%PATH%
    5. bee.exe
    6. [32m[     0s] [0mBuild frontend of artifacts/buildprogram/tundra_buildprogram.dag ran (no suitable previous build dag file)
    7. [32m[1/8  0s] [0mCSProject build.gen.csproj
    8. [32m[2/8  0s] [0mWriteResponseFile artifacts/rsp/2201356903816615512.rsp
    9. [32m[3/8  0s] [0mVisualStudioSolution build.gen.sln
    10. [32m[4/8  1s] [0mDownload and unpack artifacts/Stevedore/7za-win-x64/.StevedoreVersion
    11. [32m[5/8  3s] [0mDownload and unpack artifacts/Stevedore/roslyn-csc-win64/.StevedoreVersion
    12. [32m[6/8  1s] [0mCsc artifacts/buildprogram/buildprogram.exe
    13. [32m[     7s] [0mBuild frontend of artifacts/tundra.dag ran (no suitable previous build dag file)
    14. [32m[1/4  1s] [0mDownload and unpack artifacts/Stevedore/7za-win-x64/.StevedoreVersion
    15. [33m[BUSY 6s] [0mDownload and unpack artifacts/Stevedore/tiny-samples/.StevedoreVersion
    16. [31m[2/4  8s] Download and unpack artifacts/Stevedore/tiny-dist/.StevedoreVersion
    17. [0m[33m##### CommandLine
    18. [0mF:\2019\TinyProyect\CasualGolf\CasualGolf\Tiny\Dist\bee.exe steve internal-unpack testing tiny-dist/24b467d6656b00060f60cba04aa94438e2416ee1_fb80481159e1b247fa9990f42cd7b84b69c130101fd15f45e967354ad533d8b0.7z "artifacts/Stevedore/tiny-dist"
    19. [33m##### Custom Environment Variables
    20. [0mBEE_INTERNAL_STEVEDORE_7ZA=F:\2019\TinyProyect\CasualGolf\CasualGolf\Tiny\Dist\artifacts\Stevedore\7za-win-x64\7za.exe
    21. [33m##### ExitCode
    22. [0m1
    23. [33m##### Output
    24. [0mstevedore: Failed to download (network error): http://stevedore.hq.unity3d.com/r/testing/tiny-dist/24b467d6656b00060f60cba04aa94438e2416ee1_fb80481159e1b247fa9990f42cd7b84b69c130101fd15f45e967354ad533d8b0.7z
    25. No se puede resolver el nombre remoto: 'stevedore.hq.unity3d.com'
    26. [31m[3/4  8s] Download and unpack artifacts/Stevedore/tiny-samples/.StevedoreVersion
    27. [0m[33m##### CommandLine
    28. [0mF:\2019\TinyProyect\CasualGolf\CasualGolf\Tiny\Dist\bee.exe steve internal-unpack testing tiny-samples/24b467d6656b00060f60cba04aa94438e2416ee1_0aa6216384de2bba66969d0e60403ed2f7973b947832c2b4b29438df1a671f50.7z "artifacts/Stevedore/tiny-samples"
    29. [33m##### Custom Environment Variables
    30. [0mBEE_INTERNAL_STEVEDORE_7ZA=F:\2019\TinyProyect\CasualGolf\CasualGolf\Tiny\Dist\artifacts\Stevedore\7za-win-x64\7za.exe
    31. [33m##### ExitCode
    32. [0m1
    33. [33m##### Output
    34. [0mstevedore: Failed to download (network error): http://stevedore.hq.unity3d.com/r/testing/tiny-samples/24b467d6656b00060f60cba04aa94438e2416ee1_0aa6216384de2bba66969d0e60403ed2f7973b947832c2b4b29438df1a671f50.7z
    35. No se puede resolver el nombre remoto: 'stevedore.hq.unity3d.com'
    36. [31m*** Bee build failed (17.06 seconds), 3 items updated[0m
    37.  
    38.  
    39.  
    40. Unity.Tiny.TinyRuntimeInstaller.UpdateToolchain (System.Boolean force) (at Library/PackageCache/com.unity.tiny@0.14.4-preview/Editor/Export/TinyRuntimeInstaller.cs:430)
    41. Unity.Tiny.TinyRuntimeInstaller.Install (System.Boolean force, System.Boolean silent) (at Library/PackageCache/com.unity.tiny@0.14.4-preview/Editor/Export/TinyRuntimeInstaller.cs:439)
    42. Unity.Tiny.TinyRuntimeInstaller.LazyInstall () (at Library/PackageCache/com.unity.tiny@0.14.4-preview/Editor/Export/TinyRuntimeInstaller.cs:40)
    43. Unity.Tiny.TinyRuntimeInstaller..cctor () (at Library/PackageCache/com.unity.tiny@0.14.4-preview/Editor/Export/TinyRuntimeInstaller.cs:21)
    44. Rethrow as TypeInitializationException: The type initializer for 'Unity.Tiny.TinyRuntimeInstaller' threw an exception.
    45. Unity.Tiny.TinyShell.RunToolNoWait (System.String name, System.String[] args, System.Diagnostics.DataReceivedEventHandler outputReceived, System.Diagnostics.DataReceivedEventHandler errorReceived) (at Library/PackageCache/com.unity.tiny@0.14.4-preview/Editor/Utility/TinyShell.cs:77)
    46. Unity.Tiny.BasicServer.SetupProcess () (at Library/PackageCache/com.unity.tiny@0.14.4-preview/Editor/LiveLink/BasicServer.cs:165)
    47. Unity.Tiny.BasicServer.Listen (System.Int32 port) (at Library/PackageCache/com.unity.tiny@0.14.4-preview/Editor/LiveLink/BasicServer.cs:221)
    48. Unity.Tiny.WebSocketServer+<>c.<Initialize>b__40_0 (Unity.Tiny.TinyProject project, Unity.Tiny.TinyContext context) (at Library/PackageCache/com.unity.tiny@0.14.4-preview/Editor/LiveLink/WebSocketServer.cs:128)
    49. Unity.Tiny.TinyEditorApplication.LoadContext (Unity.Tiny.TinyEditorContext context) (at Library/PackageCache/com.unity.tiny@0.14.4-preview/Editor/Windows/TinyEditorApplication.cs:949)
    50. Unity.Tiny.TinyEditorApplication.LoadProject (System.String projectFile, Unity.Tiny.TinyContext context) (at Library/PackageCache/com.unity.tiny@0.14.4-preview/Editor/Windows/TinyEditorApplication.cs:561)
    51. Unity.Tiny.TinyEditorApplication.LoadPersistenceId (System.String persistenceId, Unity.Tiny.TinyContext context) (at Library/PackageCache/com.unity.tiny@0.14.4-preview/Editor/Windows/TinyEditorApplication.cs:623)
    52. Unity.Tiny.TinyEditorApplication.LoadTemp (Unity.Tiny.ContextUsage usage) (at Library/PackageCache/com.unity.tiny@0.14.4-preview/Editor/Windows/TinyEditorApplication.cs:853)
    53. Unity.Tiny.TinyEditorApplication+<>c.<Update>b__32_0 () (at Library/PackageCache/com.unity.tiny@0.14.4-preview/Editor/Windows/TinyEditorApplication.cs:141)
    54. UnityEditor.EditorApplication.Internal_CallDelayFunctions () (at C:/buildslave/unity/build/Editor/Mono/EditorApplication.cs:209)
     
  12. ArturoNereu

    ArturoNereu

    Joined:
    Aug 23, 2012
    Posts:
    10
    Sorry to hear you are having these issues. Is related to Tiny getting some references from an internal server but somehow a server configuration changed. The team is aware and looking for a solution as we speak.
     
  13. VinesStudio

    VinesStudio

    Joined:
    Nov 14, 2016
    Posts:
    4
    The same issues!
     
  14. gamayun

    gamayun

    Joined:
    Nov 20, 2012
    Posts:
    34
    Same here, I'm not sure but I believe for me it has to do with the PATH values, hard coded somewhere "Program Files" when (I'm french) I do have "Programmes"?... Anyway I'm back to 0.14.3 and it works great, and I'm having fun playing with ECS and Tiny project. You are doing an amazing job Unity people!
     
  15. foobar

    foobar

    Joined:
    Jan 28, 2010
    Posts:
    90
    I'm still getting this error. Any word on when a fix will be available? Thanks.
     
    Exsert likes this.
  16. Exsert

    Exsert

    Joined:
    Oct 22, 2015
    Posts:
    42
    I am also getting the error, I can't use any version now sadly :(
     
  17. Exsert

    Exsert

    Joined:
    Oct 22, 2015
    Posts:
    42
    Thanks for getting back to us @raymondyunity,

    When I go to that link it returns a 404, is this a private repo?
     
  18. raymondyunity

    raymondyunity

    Unity Technologies

    Joined:
    Apr 30, 2018
    Posts:
    122
    @Exsert I have mistaken that repo as a public repo. You will have to wait for the official reelase on package manager.
     
  19. Exsert

    Exsert

    Joined:
    Oct 22, 2015
    Posts:
    42
    Ah, that is what I assumed.

    Well, I appreciate you trying to help us out :)

    It's good just to know there's a solution on it's way. If you need help testing or anything like that, just shoot me a PM.
     
    raymondyunity likes this.
  20. Vecna

    Vecna

    Joined:
    Apr 2, 2014
    Posts:
    32
    So it's done it just need to be made available? Any ETA on that maybe? Sorry I know we are always asking for ETA's, I really appreciate that Unity is making stuff available before it is ready!
     
    Skyblade likes this.
  21. Skyblade

    Skyblade

    Joined:
    Nov 19, 2013
    Posts:
    77
    I'm also concerned about ETA of the hotfix of this severe bug.
     
  22. Exsert

    Exsert

    Joined:
    Oct 22, 2015
    Posts:
    42
    Skyblade and raymondyunity like this.
  23. mariandev

    mariandev

    Joined:
    Mar 30, 2013
    Posts:
    23
    Hello, I got the following error. Does Tiny Mode not work on MacOS?

    Details:
    Unity 2019.1.0f2
    MacOS 10.14.3
    Tiny Mode 0.14.5
    TextMesh Pro 1.3.0

    Code (CSharp):
    1. Build step 'Compiling Scripts' failed with exception: System.TypeInitializationException: The type initializer for 'Unity.Tiny.TinyRuntimeInstaller' threw an exception. ---> System.Exception: Failed to update dependencies:
    2. TINY SHELL> /Users/marian/UnityPlayground/Teads Studio - Project Tiny Integration/Tiny/Dist
    3. export PATH="/Applications/Unity/Hub/Editor/2019.1.0f2/Unity.app/Contents/MonoBleedingEdge/bin":$PATH
    4. mono bee.exe
    5. [E] DAG generator driver failed: mono --debug bee.exe build --beemode=ToCreateBuildProgramGraph
    6. error: No reference assemblies found for Bee.DotNet.Framework46 reason: System installed reference assemblies not yet supported on non-osx. provider: Unity.BuildSystem.CSharpSupport.SystemInstalledReferenceAssemblyProvider
    7.   at Unity.BuildSystem.CSharpSupport.CSharpCompiler.SetupInvocation
    8.   at Unity.BuildSystem.CSharpSupport.CSharpProgram.SetupSpecificConfiguration
    9.   at Bee.StandaloneBeeDriver.SetupDefaultBuildProgramBuildProgram
    10.   at Bee.StandaloneBeeDriver.CreateGraphForBuildProgram
    11.   at Bee.StandaloneBeeDriver.BuildMain
    12.   at Bee.StandaloneDriver.BuildTopLevelBeeCommand.Execute
    13.   at Bee.StandaloneBeeDriver.RealMain
    14.   at Bee.StandaloneBeeDriver.Main
    15. *** Tundra build failed to setup error (0.30 seconds), 0 items updated
    16. *** Tundra build failed to setup error (0.56 seconds), 0 items updated
    17. [E] DAG generator driver failed: mono --debug bee.exe build --beemode=ToCreateBuildGraph --root-artifacts-path=artifacts --bee-driver-buildprogramroot=.
    18.  
    19.  
    20.  
    21.   at Unity.Tiny.TinyRuntimeInstaller.UpdateToolchain (System.Boolean force) [0x0011d] in /Users/marian/UnityPlayground/Teads Studio - Project Tiny Integration/Library/PackageCache/com.unity.tiny@0.14.5-preview/Editor/Export/TinyRuntimeInstaller.cs:430
    22.   at Unity.Tiny.TinyRuntimeInstaller.Install (System.Boolean force, System.Boolean silent) [0x0001d] in /Users/marian/UnityPlayground/Teads Studio - Project Tiny Integration/Library/PackageCache/com.unity.tiny@0.14.5-preview/Editor/Export/TinyRuntimeInstaller.cs:439
    23.   at Unity.Tiny.TinyRuntimeInstaller.LazyInstall () [0x0000e] in /Users/marian/UnityPlayground/Teads Studio - Project Tiny Integration/Library/PackageCache/com.unity.tiny@0.14.5-preview/Editor/Export/TinyRuntimeInstaller.cs:40
    24.   at Unity.Tiny.TinyRuntimeInstaller..cctor () [0x00011] in /Users/marian/UnityPlayground/Teads Studio - Project Tiny Integration/Library/PackageCache/com.unity.tiny@0.14.5-preview/Editor/Export/TinyRuntimeInstaller.cs:21
    25.    --- End of inner exception stack trace ---
    26.   at Unity.Tiny.TinyBuildUtilities.RegenerateTsConfig (Unity.Tiny.TinyBuildOptions options) [0x0007a] in /Users/marian/UnityPlayground/Teads Studio - Project Tiny Integration/Library/PackageCache/com.unity.tiny@0.14.5-preview/Editor/Export/TinyBuildUtilities.cs:303
    27.   at Unity.Tiny.TinyScriptingManager.CompileScripts (Unity.Tiny.TinyBuildOptions options) [0x00008] in /Users/marian/UnityPlayground/Teads Studio - Project Tiny Integration/Library/PackageCache/com.unity.tiny@0.14.5-preview/Editor/Context/TinyScriptingManager.cs:55
    28.   at Unity.Tiny.TinyBuildUtilities.CompileScripts (Unity.Tiny.TinyBuildOptions buildOptions) [0x0000f] in /Users/marian/UnityPlayground/Teads Studio - Project Tiny Integration/Library/PackageCache/com.unity.tiny@0.14.5-preview/Editor/Export/TinyBuildUtilities.cs:415
    29.   at Unity.Tiny.BuildStepCompileScripts.Run (Unity.Tiny.TinyBuildContext context) [0x00000] in /Users/marian/UnityPlayground/Teads Studio - Project Tiny Integration/Library/PackageCache/com.unity.tiny@0.14.5-preview/Editor/Export/TinyBuildPipeline.cs:350
    30.   at Unity.Tiny.TinyBuildPipeline.RunBuildSteps (Unity.Tiny.TinyEditorUtility+ProgressBarScope progress, Unity.Tiny.TinyBuildContext context) [0x00060] in /Users/marian/UnityPlayground/Teads Studio - Project Tiny Integration/Library/PackageCache/com.unity.tiny@0.14.5-preview/Editor/Export/TinyBuildPipeline.cs:584
    31. UnityEngine.Debug:LogError(Object)
    32. Unity.Tiny.TinyBuildPipeline:RunBuildSteps(ProgressBarScope, TinyBuildContext) (at Library/PackageCache/com.unity.tiny@0.14.5-preview/Editor/Export/TinyBuildPipeline.cs:593)
    33. Unity.Tiny.TinyBuildPipeline:Build(TinyBuildOptions) (at Library/PackageCache/com.unity.tiny@0.14.5-preview/Editor/Export/TinyBuildPipeline.cs:533)
    34. Unity.Tiny.TinyBuildPipeline:BuildAndLaunch() (at Library/PackageCache/com.unity.tiny@0.14.5-preview/Editor/Export/TinyBuildPipeline.cs:411)
    35. Unity.Tiny.ExportOnPlay:HandlePlayStateChanged(PlayModeStateChange) (at Library/PackageCache/com.unity.tiny@0.14.5-preview/Editor/Utility/ExportOnPlay.cs:30)
    36. UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
    37.  
     
  24. lang_fox

    lang_fox

    Joined:
    May 19, 2014
    Posts:
    13
    There is an error.
     

    Attached Files:

  25. profanicus

    profanicus

    Joined:
    Nov 23, 2009
    Posts:
    295
    Hi, I'm still getting the dependency update exception when trying to install samples on 0.14.5 preview.

    Also getting the TMP error mentioned above, using Unity 2019.1.0f2
     
    Last edited: Apr 30, 2019
  26. raymondyunity

    raymondyunity

    Unity Technologies

    Joined:
    Apr 30, 2018
    Posts:
    122
    @lang_fox
    If you plan to use 2019, you must downgrade TMP to 1.3.0.

    @mariandev
    You need the latest mono compiler.
    https://www.mono-project.com/download/stable/
    or "brew upgrade mono" (if you have brew).

    @profanicus
    Create a new project folder (no spaces in project directory). Delete C:\Users\<user>\Stevedore folder. Install 0.14.5-preview from package manager.
    DM me your error if it still happens.
     
    Jinjer88 and mariandev like this.
  27. profanicus

    profanicus

    Joined:
    Nov 23, 2009
    Posts:
    295
    This didn't work for me, since there was no such folder present. Have sent a DM as requested. :)

    edit: turns out there was a space earlier in my file path, removing this fixed it
     
    Last edited: May 2, 2019
    raymondyunity likes this.
  28. Vecna

    Vecna

    Joined:
    Apr 2, 2014
    Posts:
    32
    I get this 2 errors with 0.14.4 and 0.14.5, on 2018.13 and 2019.1 I got the latest mono compiler and have downgraded to TMP 1.3.0.
     

    Attached Files:

  29. raymondyunity

    raymondyunity

    Unity Technologies

    Joined:
    Apr 30, 2018
    Posts:
    122
    @Vecna It looks like Unity cannot find mono on your computer.

    Make sure the mono preferences are pointed to a valid mono.

    *disregard my weird path
     

    Attached Files:

  30. Vecna

    Vecna

    Joined:
    Apr 2, 2014
    Posts:
    32
    Mine is a valid path o_O
     

    Attached Files:

  31. Exsert

    Exsert

    Joined:
    Oct 22, 2015
    Posts:
    42
    upload_2019-5-2_22-21-41.png

    @Vecna I'm surprised it doesn't show the version of the mono you are using.

    Would It be worth trying to install the editor from the hub in a low security part of your drive such as Documents?
     
  32. Vecna

    Vecna

    Joined:
    Apr 2, 2014
    Posts:
    32
    Installed it in Documents and it still doesn't pick up the mono version.
     

    Attached Files:

  33. Skyblade

    Skyblade

    Joined:
    Nov 19, 2013
    Posts:
    77
    When I try to update mono path its been reset to the default value.
    Could you please share a video how to set this setting correctly?
     
    Last edited: May 9, 2019