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How to install Cinemachine in Unity 2017.4?

Discussion in 'Cinemachine' started by EDarkness, Feb 15, 2020.

  1. EDarkness

    EDarkness

    Joined:
    Feb 1, 2013
    Posts:
    506
    Hello!

    I downloaded the Cinemachine asset from the Asset Store and tried to install it into my project. It ended up creating a ton of errors saying that "PostProcessing" doesn't exist in the namespace "UnityEngine.Rendering". I have the Post Processing Stack from the store installed currently and that seems to have broken after installing Cinemachine. I ended up uninstalling Cinemachine. I don't see the Post Processing V2 anywhere on the store, so I'm gonna assume it's someplace else...or is 2017 not able to use Cinemachine anymore?
     
  2. Gregoryl

    Gregoryl

    Unity Technologies

    Joined:
    Dec 22, 2016
    Posts:
    7,730
    Strictly speaking we don't support 2017, but it should work.
    Can you try making a new empty project, and installing Cinemachine there?
    Then, assuming that works (which I think it will), add the PostProcessing package.
    What happens then?
     
    EDarkness likes this.
  3. EDarkness

    EDarkness

    Joined:
    Feb 1, 2013
    Posts:
    506
    Thanks for the assistance. I found that the real problem is that Cinemachine requires Post Processing V2. For 2017 there isn't an easy way to get that. I searched all over looking for over an hour trying to find a way to download it. In the editor, when I look up Post Processing, it says it's deprecated and to use V2. Yet, there's no place to get that anywhere. In my desperation, I decided to ask on Discord and luckily, I was directed to the Git repository and was able to get V2 from there.

    Once I installed V2, Cinemachine installed fine. I'm still wondering if I actually got all of the Post Processing files, but it worked, so I'll cross that bridge when I get to it. If you guys aren't going to have V2 on the Asset Store, can you please have a link directing people to the Git repository?