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Question How to inform Unity Editor that certain 3rd party assets are needed ?

Discussion in 'Asset Database' started by rickygai, Feb 23, 2023.

  1. rickygai

    rickygai

    Joined:
    Mar 9, 2022
    Posts:
    106
    Windows 11 x64 Version 22H2 (OS Build 22621.1194)
    Unity 2021.3.19f1

    Hi,

    Just a fast check, when publishing an asset that uses a 3rd party asset such as Selected U3D Japanese Font , how do I declare at beginning of script class so that the Unity Editor knows and auto download the respective assets ?

    [ what to put here ? ]
    public class MyProject : MonoBehaviour
    {
    ....
    }

    Secondly, if there are two 3rd party free assets to be declared, or TextMeshPro how do I declare on top of class declaration in script ?

    Please advise.