Search Unity

How to increase terrain definition ?

Discussion in 'World Building' started by VincentAbert, Jun 10, 2020.

  1. VincentAbert

    VincentAbert

    Joined:
    May 2, 2020
    Posts:
    123
    Hello everyone !

    This is very basic, but I can't find a way : I have a 2K heightmap that I imported as a 513x513px texture for my terrain. I have worked a bit on it, adding details and such. Now I would like to get a more defined terrain, because right now in some areas, the tris are really visible. I tried changing the heightmap import quality, but it doesn't seem to change anything, apart from saying "Require resampling on change". If I change it to something lower it does get a lower polycount, but higher it stays the same. Am I on the wrong setting ? Am I missing something ?

    Thanks a lot :)