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How to increase frames per second in low poly simple game?

Discussion in 'Editor & General Support' started by edwinsoho, Feb 7, 2016.

  1. edwinsoho

    edwinsoho

    Joined:
    Jan 11, 2015
    Posts:
    23
    I'm struggling with performance in unity. I created a very simple game scene. Very low poly. 2 light sources, 1 Directional 1 Point, I have the Standard Shader with Alberdo and Occlusion texture set (this for all few 3D objects in the scene)

    The issue is, I was expecting fps to be around 60 but it is 29ish..

    What things I have to consider regarding performance in this scenario? it is very frutstating since it is a very, very simple scene





     
  2. Mich_9

    Mich_9

    Joined:
    Oct 22, 2014
    Posts:
    118
    That graphic stats seems pretty low to be the cause of your low performance.
    I think it may have to do with your scripts doing heavy calculations, ¿Have you checked that?
     
  3. fffMalzbier

    fffMalzbier

    Joined:
    Jun 14, 2011
    Posts:
    3,276
    Use your profiler to find out what is hitting hard on your performance.
     
  4. Dave-Carlile

    Dave-Carlile

    Joined:
    Sep 16, 2012
    Posts:
    967