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How to import speech (talking) out of iClone (3DX) and stay in sync with the model?

Discussion in 'Animation' started by Purpleshine84, Sep 21, 2013.

  1. Purpleshine84

    Purpleshine84

    Joined:
    Apr 8, 2013
    Posts:
    194
    Hello there guys,


    In 3DX: apart from mapping the jaw bone and tonque for the custom shapes (they work fine but they dont appear to show up in custom shapes), everything is working perfectly together with the pipeline for Unity, last thing I need to do is the hair. Well, but my main question is this: I import the character, and facial expression to Unity and it looks superb, only the sound is not there yet which is normal but I saw that the speed of the animation is 3 times too fast or so. I know, you can control the speed in the Animator but I am not sure if this will help for the lip synching.. I also dont know where the soundfile is, apparently 3dxchange doesnt export the sound? And if so, how can I export the soundfiles that I made into iClone to Unity in a right format? And will the sound be in sync with the lips like in iClone or 3DX? Well, hope you guys can help! :)


    Maurice