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How To Import Customized Animation Data

Discussion in 'Animation' started by leonzhx, Apr 15, 2019.

  1. leonzhx

    leonzhx

    Joined:
    Dec 6, 2016
    Posts:
    29
    I have animation data in format of position vertex of every frame for all joints on a character, and I have modeled a rigged character in Maya(which able to export to fbx), how I can import these data to Unity? Or in Maya then convert to fbx?


    Thanks.
     
  2. Afflospark

    Afflospark

    Joined:
    Apr 16, 2019
    Posts:
    5
    Hello,
    Unity automatically imported data from Maya But you have to place your blend shapes on the right place which is Assets folder.

    And most importantly your file extension name is .mb or .ma.

    This is the simple process you follow to import your data from Maya to unity.
    Hope this will help you
    Thanks and Regards
    Afflospark