As it took me about 5 hours to find out how to import .skp Models into Unity 3, i want to share the steps that brought me to success Sketchup Standard version or Pro Version - v8 or higher: 1. Create/open the model with Google Sketchup 2. Align the faces of the model (In the Monochrome mode--> the bright side should be up/front) 3. Export in .dae format (Default settings!) Blender - v3.55 or higher: 4. Open the .dae file with Blender (If you want to see the textures - switch to texture rendering mode) 5. Export to .fbx (Default settings) Unity - v3 or higher: 6. Create a new folder for your models (within the Assests tab) - Recommended 7. Create a Folder called "Textures" within the new folder 8. Drag/Import your model textures into the textures folder 9. Drag/Import your .fbx model in the new folder (same layer as the "Textures" folder) If you have done everything right, you should see a materials folder (near the textures folder) If you drag your object into the scene it should be fully textured If something is invisble - you have aligned the faces wrong (go back to step 2) PS: If you have Google Sketchup pro - you can skip the blender part I hope this helps.