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How to import 3ds max softbody into unity

Discussion in 'Asset Importing & Exporting' started by gamedevelopingboy, Dec 9, 2014.

  1. gamedevelopingboy

    gamedevelopingboy

    Joined:
    Jul 9, 2014
    Posts:
    8
    Is there any way to import already made 3d softbody dynamics object from 3ds max to unity with all its properties? Will it interact the same way it does on 3ds max? Or any better way to do a softbody dynamics in unity.
     
  2. ActivePrime

    ActivePrime

    Joined:
    Jan 28, 2014
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    147
    It's very simple.
    3ds Max drop down menu then exports and leave the format default a fbx file, give it a name and save it will open the fbx export menu for you press ok.
    It will carry everything you have done with the geometry, UV's, rigging and animation.
    Once you are done, import it to the unity or drag n drop.
    Under Inspector there is model and animation section, manipulate properties the way you want.
    If you need further help, let me know.
     
  3. MikeUpchat

    MikeUpchat

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    Sep 24, 2010
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    1,056
    That is not really going to help much as that will not do what the OP asked, the softbody info will not be imported into Unity since Unity does not have a softbody system to speak off, apart from the cloth system but that certainly will not get any data from fbx files. The answer is no, you would need to do a custom exporter and importer to try and get the values into the Cloth system or your own softbody simulation code.
     
    gamedevelopingboy likes this.
  4. gamedevelopingboy

    gamedevelopingboy

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    Jul 9, 2014
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    ok Mike, thanks.