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How to implement Camera Stacking effect with incoming LWRP?

Discussion in 'Graphics Experimental Previews' started by Kichang-Kim, Jan 23, 2019.

  1. Kichang-Kim

    Kichang-Kim

    Joined:
    Oct 19, 2010
    Posts:
    394
    Hi. I found that Camera Stacking will be deprecated for LWRP (https://docs.google.com/document/d/1GDePoHGMngJ-S0Da0Fi0Ky8jPxYkQD5AkVFnoxlknUY/edit), so I want to know how to implement same functionality.

    Specifically, I used secondary camera which is dedicated to render UI (with Screen Space - Camera Canvas). Then render some 3D effect (particle system and so on) to top of UI by placing it to in front of the UI canvas.

    How to implement these effect with incoming LWRP and Unity 2019.1?

    Thanks.
     
  2. LukWol

    LukWol

    Joined:
    Nov 12, 2015
    Posts:
    12
    I would be super thankful if anyone could share a sample project/example with this implemented in. There are many posts/threads about camera stacking. However, I really don't know how to correctly implement it with render passes. Thanks for help.
     
  3. LeaveOneBlood

    LeaveOneBlood

    Joined:
    Jun 25, 2016
    Posts:
    14
    I met this question now, have someone given a solution? thanks
     
  4. Matt-Cranktrain

    Matt-Cranktrain

    Joined:
    Sep 10, 2013
    Posts:
    31
    Phil posted a comment yesterday explaining where the LWRP team is at with camera stacking. The short of it is: it's being worked on, but it's not ready yet.
     
    Peter77 likes this.
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