Hello, I have the following problem with Unity ads and I don't see how I can solve it: I would like to publish a free version of my IOS app ("My App") as a new app ("My App Free"). This iOS application shows an ads when you click on "new game" button which is only available if advertisement.isready returns ok. So if no ads ready, the app should not be working (to avoid wifi off or any user hack to remove ads without buying the app). "My App Free" works fine in test mode with test window on mac or pc dev computer. But then there is something a bit silly to make it work on iOS device because of the following : To show ads ( test off), the app must be completely registred in Unity Ads or it does not work. The Unity registration process needs a valid appstore link (isready returns false if testmode is false) To have a valid appstore link, the app must be reviewed by Apple first (but will be rejected as ads will not be working yet) So what can I do ?