Search Unity

  1. Unity 6 Preview is now available. To find out what's new, have a look at our Unity 6 Preview blog post.
    Dismiss Notice
  2. Unity is excited to announce that we will be collaborating with TheXPlace for a summer game jam from June 13 - June 19. Learn more.
    Dismiss Notice

How to have body rig and blend shape with dress mesh attached with it at run time

Discussion in 'Animation' started by BenrajSD, Dec 19, 2020.

  1. BenrajSD

    BenrajSD

    Joined:
    Dec 17, 2020
    Posts:
    25
    Hi,

    I am working on a project which generates avatar with face (image provided) at runtime, in that we have avatar mesh as rigged one with blend shapes to have body shape based on measurement provided. I am attaching dresses to avatar based on selection, which is not rigged or have bone weight and blend shape. I would like to have same rig and blend shape that avatar body have to be with dress model at runtime. Is it possible? Could anyone help on this.

    Thanks in advance,
    Ben